π£ Fishing Frenzy
Fishing Frenzy is a built-in EventForge objective where players earn points by catching configured fish and treasure items.
Custom items require the relevant plugin to be installed on the server, such as ItemsAdder, Oraxen, Nexo, or MMOItems.
Objective type
Fishing Frenzy uses:
type: FISH_ITEMS
Recommended v1.0.1 format:
objectives:
fish_and_treasure:
type: FISH_ITEMS
The old single-objective format still works:
objective:
type: FISH_ITEMS
Basic example
id: fishing_frenzy
enabled: true
display-name: "{var:event_color}Fishing Frenzy"
duration: 10m
variables:
event_color: "&b"
arena_name: "Main World"
objectives:
fish_and_treasure:
type: FISH_ITEMS
display-name: "Fish & Treasure"
display-items:
- "Cod"
- "Salmon"
- "Tropical Fish"
- "Pufferfish"
- "Name Tag"
- "Nautilus Shell"
weight: 1.0
catches:
COD: 1
SALMON: 2
TROPICAL_FISH: 3
PUFFERFISH: 4
NAME_TAG: 8
NAUTILUS_SHELL: 10
Catches
The catches: section controls which caught items give points.
catches:
COD: 1
SALMON: 2
PUFFERFISH: 4
NAUTILUS_SHELL: 10
This means:
COD gives 1 point
SALMON gives 2 points
PUFFERFISH gives 4 points
NAUTILUS_SHELL gives 10 points
Detailed catch format
You can also use a more detailed format.
catches:
COD:
points: 1
display-name: "Cod"
NAUTILUS_SHELL:
points: 10
display-name: "Nautilus Shell"
Use this if you want clearer display names in menus and event details.
Material names
Fishing catches should use valid Bukkit/Paper material names.
Common examples:
COD
SALMON
PUFFERFISH
TROPICAL_FISH
BOW
FISHING_ROD
NAME_TAG
NAUTILUS_SHELL
ENCHANTED_BOOK
Use /eventforge iteminfo to help identify item information while configuring events.
Objective weight
Each objective can have a weight.
weight: 1.0
This works like a score multiplier.
Examples:
| Weight | Player-facing wording | Meaning |
|---|---|---|
1.0 | Multiplier: x1 | Normal score |
1.5 | Multiplier: x1.5 | 50% more score |
2.0 | Multiplier: x2 | Double score |
Using variables
Variables help keep the event easy to edit.
variables:
event_color: "&b"
arena_name: "Main World"
reward_name: "Fishing Supplies"
Example:
messages:
start:
- "{var:event_color}&lFishing Frenzy has started!"
- "&eCatch fish and treasure in &f{var:arena_name} &eto earn points."
Actions and triggers
A simple actionbar is a nice fit for Fishing Frenzy.
triggers:
player-score:
actions:
- type: ACTIONBAR
message: "{var:event_color}+{score_change} points &8| &f{score} total"
You can also play a sound when a player scores:
triggers:
player-score:
actions:
- type: SOUND
sound: ENTITY_EXPERIENCE_ORB_PICKUP
volume: 1.0
pitch: 1.2
Cooldown
cooldown:
enabled: true
duration: 30m
Cooldowns start after the event finishes naturally.
Full event example
id: fishing_frenzy
enabled: true
display-name: "{var:event_color}Fishing Frenzy"
duration: 10m
metadata:
category: "Fishing"
tags:
- fishing
- survival
- economy
difficulty: "Easy"
author: "HxZe"
version: "1.0.1"
description:
- "Catch configured fish and treasure items to earn points."
variables:
event_color: "&b"
arena_name: "Main World"
reward_name: "Fishing Supplies"
schedule:
enabled: false
type: INTERVAL
every: 1h
announce-before:
- 5m
- 1m
- 30s
cooldown:
enabled: false
duration: 30m
conditions:
minimum-players: 1
worlds:
- world
permissions: []
blocked-permissions: []
require-op: false
require-non-op: false
time:
enabled: false
min: 0
max: 23999
weather:
allowed: []
objectives:
fish_and_treasure:
type: FISH_ITEMS
display-name: "Fish & Treasure"
display-items:
- "Cod"
- "Salmon"
- "Tropical Fish"
- "Pufferfish"
- "Name Tag"
- "Nautilus Shell"
weight: 1.0
catches:
COD: 1
SALMON: 2
TROPICAL_FISH: 3
PUFFERFISH: 4
NAME_TAG: 8
NAUTILUS_SHELL: 10
triggers:
player-score:
actions:
- type: ACTIONBAR
message: "{var:event_color}+{score_change} points &8| &f{score} total"
bossbar:
enabled: true
text: "{var:event_color}Fishing Frenzy &8| &f{time_left} &8| &eScore: {score} &8| &7Rank: #{rank}"
color: BLUE
style: SOLID
sidebar:
enabled: true
title: "{var:event_color}&l{event_display}"
max-objective-lines: 8
lines:
- "{var:event_color}Objectives:"
- "{objective_lines}"
- ""
- "&7/events toggle"
leaderboard:
announce-results: true
max-shown: 3
no-participants-message: "&7No players scored during this event."
header:
- ""
- "{var:event_color}&lFishing Frenzy Results"
line: "&e#{position} &f{player} &8- &a{score} points"
footer:
- ""
messages:
start:
- "{var:event_color}&lFishing Frenzy has started!"
- "&eCatch fish and treasure in &f{var:arena_name} &eto earn points."
end:
- "{var:event_color}&lFishing Frenzy has ended!"
- "&eRewards have been processed."
announcements:
start-title:
enabled: true
title: "{var:event_color}&l{event_display} Started!"
subtitle: "&eCatch: &f{objective_items}"
fade-in: 10
stay: 60
fade-out: 20
end-title:
enabled: true
title: "{var:event_color}&l{event_display} Ended!"
subtitle: "&eYou placed &f#{rank} &ewith &f{score} &epoints"
subtitle-no-score: "&7You did not participate."
fade-in: 10
stay: 80
fade-out: 20
rewards:
participation:
enabled: true
minimum-score: 1
commands:
- "give {player} cod 4"
- "say {player} earned {var:reward_name}."
chance-rewards:
bonus_shell:
chance: 5.0
commands:
- "give {player} nautilus_shell 1"
leaderboard:
1:
commands:
- "give {player} diamond 3"
2:
commands:
- "give {player} diamond 2"
3:
commands:
- "give {player} diamond 1"
Troubleshooting
Catches do not give pointsβ
Check:
The event is active
The material name is correct
The item is listed under catches
The point value is greater than 0
The player actually caught the item through fishing
Treasure items do not scoreβ
Check that the material name is correct.
Example:
NAUTILUS_SHELL: 10
Scores are higher than expectedβ
Check the objective weight.
weight: 2.0
That means the objective scores at Multiplier: x2.
The event does not startβ
Check:
minimum players
cooldown
conditions
event ID
console validation warnings