๐ Skript Example Scripts
EventForgeSkriptAddon includes ready-to-use Skript examples.
They are bundled inside the addon under:
example-scripts/
Copy the scripts you want into:
plugins/Skript/scripts/
Then reload Skript:
/sk reload all
Requirements
Java 21
Spigot, Paper, or Purpur 1.21 - 1.21.11
EventForge v1.0.2+
EventForgeSkriptAddon v1.0.2+
Skript
Some admin commands require:
eventforge.skript.admin
The v1.0.2 test script uses:
eventforge.admin
Included files
eventforge-admin-tools.sk
eventforge-custom-rewards.sk
eventforge-dialogues.sk
eventforge-event-browser.sk
eventforge-leaderboard.sk
eventforge-multi-objective.sk
eventforge-player-status.sk
eventforge-upcoming-events.sk
eventforge-v102-features.sk
README.txt
eventforge-player-status.sk
Adds:
/efstatus [event_id]
This script shows useful status information for one event.
It displays:
loaded state
active state
can-start state
start reason
cooldown state
cooldown remaining
time left
participants
objective count
display name
category
difficulty
tags
event variables
dialogues
Example:
/efstatus mining_rush
Use it when testing event configs, cooldowns, start conditions, and dialogue setup.
eventforge-admin-tools.sk
Adds:
/efstartsafe <event_id>
/efstopnow <event_id>
/effinishnow <event_id>
/efclearcooldown <event_id>
/efadmincheck <event_id>
Requires:
eventforge.skript.admin
/efstartsafeโ
Safely starts an event only if EventForge says it can start.
It checks:
event is loaded
event can start
start reason if it cannot start
Example:
/efstartsafe mining_rush
/efstopnowโ
Force-stops an active event.
/efstopnow mining_rush
Forced stops do not start cooldowns.
/effinishnowโ
Finishes an event naturally.
/effinishnow mining_rush
A natural finish can process:
results
history
rewards
cooldowns
/efclearcooldownโ
Clears an event cooldown.
/efclearcooldown mining_rush
Useful when testing scheduled events or reward flows.
/efadmincheckโ
Shows a short admin report for an event.
/efadmincheck mining_rush
It checks:
loaded
active
can start
start reason
cooldown remaining
eventforge-leaderboard.sk
Adds:
/efleaderboard <event_id>
/efmyscore <event_id>
/efleaderboardโ
Shows the top players for an active event.
/efleaderboard mining_rush
Uses:
eventforge top player of event <event> at position <number>
eventforge top score of event <event> at position <number>
/efmyscoreโ
Shows the player's own score and rank.
/efmyscore mining_rush
Uses:
eventforge score of player in <event>
eventforge rank of player in <event>
eventforge-event-browser.sk
Adds:
/efevents
/efcategory <category>
/eftag <tag>
/efdifficulty <difficulty>
/efeventsโ
Shows:
loaded event count
active event count
scheduled event count
loaded events
active events
/efcategoryโ
Shows events in a category.
/efcategory Mining
Uses:
eventforge event count in category <category>
eventforge events in category <category>
/eftagโ
Shows events with a tag.
/eftag pvp
Uses:
eventforge event count with tag <tag>
eventforge events with tag <tag>
/efdifficultyโ
Shows events by difficulty.
/efdifficulty Easy
Uses:
eventforge event count with difficulty <difficulty>
eventforge events with difficulty <difficulty>
eventforge-upcoming-events.sk
Adds:
/efupcoming
/efnext
/efupcomingโ
Shows upcoming scheduled events.
It uses:
eventforge upcoming event at position 1
eventforge upcoming time at position 1
The script checks multiple positions so players can see more than just the next event.
/efnextโ
Shows the next scheduled event.
/efnext
Uses:
eventforge next scheduled event
eventforge next scheduled time
Scheduled events can still be blocked by cooldowns, conditions, or minimum player checks.
eventforge-dialogues.sk
Adds:
/efdialogues <event_id>
/efdialogue <event_id> <dialogue_id>
/efcanceldialogue
/efdialoguesโ
Lists dialogue IDs configured for an event.
/efdialogues relic_hunt
Uses:
eventforge dialogues of event <event>
/efdialogueโ
Starts an EventForge dialogue for the player.
/efdialogue relic_hunt guide_intro
Uses:
start eventforge dialogue <dialogue> of event <event> for player
/efcanceldialogueโ
Cancels the player's active EventForge dialogue.
/efcanceldialogue
Uses:
cancel eventforge dialogue for player
eventforge-custom-rewards.sk
Adds:
/efbonuspoints <player> <event_id> <points>
/efsetscore <player> <event_id> <score>
Requires:
eventforge.skript.admin
/efbonuspointsโ
Adds points to a player in an active event.
/efbonuspoints HxZe mining_rush 10
Uses:
add <number> eventforge points to <player> for <event>
/efsetscoreโ
Sets a player's score in an active event.
/efsetscore HxZe mining_rush 50
Uses:
set eventforge score of <player> for <event> to <number>
eventforge-multi-objective.sk
Adds:
/efobjectives <event_id>
/efobjectiveinfo <event_id> <objective_id>
/efobjectivesโ
Shows how many objectives an event has.
/efobjectives mining_rush
Uses:
eventforge objective count of event <event>
/efobjectiveinfoโ
Shows an objective's raw weight and player-facing multiplier.
/efobjectiveinfo mining_rush blocks
Uses:
eventforge objective weight of objective <objective> in event <event>
eventforge objective multiplier of objective <objective> in event <event>
Example output:
Raw Weight: 1.5
Multiplier: x1.5
Use multiplier text for player-facing displays.
eventforge-v102-features.sk
Adds:
/efv102test
It also listens to EventForge events:
on eventforge event start
on eventforge event stop
on eventforge event finish
on eventforge score change
on eventforge milestone
on eventforge reload
This script demonstrates the newer v1.0.2 Skript features.
/efv102testโ
Tests text effects, variable parsing, and milestones.
/efv102test
It uses:
eventforge text effects of "<stack:rainbow,wobble>EventForge v1.0.2 text effects work!</stack>"
eventforge parsed variables of "{event_display} is using {var:event_color}variables!" for event "mining_rush"
eventforge milestone count of event "mining_rush"
eventforge milestones of event "mining_rush"
eventforge milestone display name "score_10" of event "mining_rush"
eventforge milestone threshold "score_10" of event "mining_rush"
The default example uses mining_rush, so change that event ID if your server uses a different test event.
Event start listenerโ
Broadcasts a formatted message when an EventForge event starts.
on eventforge event start:
broadcast eventforge text effects of "<gradient:#22d3ed:#ffffff>Event started:</gradient> %current eventforge event display name%"
Event stop listenerโ
Broadcasts when an event is force-stopped.
on eventforge event stop:
broadcast "&cEvent stopped: %current eventforge event display name%"
Event finish listenerโ
Broadcasts when an event finishes naturally.
on eventforge event finish:
broadcast "&6Event finished: %current eventforge event display name%"
Score change listenerโ
Sends the player their old score, new score, and score change.
on eventforge score change:
set {_p} to eventforge event player
if {_p} is set:
send "&eScore changed: &f%eventforge old score% &7-> &f%eventforge new score% &8(+%eventforge score change%)" to {_p}
Milestone listenerโ
Sends a message when a player reaches an EventForge milestone.
on eventforge milestone:
set {_p} to eventforge event player
if {_p} is set:
send eventforge text effects of "<pulse:#22d3ed:#ffffff>Milestone reached:</pulse> %eventforge milestone display name%" to {_p}
send "&7Threshold: &f%eventforge milestone threshold% &7points" to {_p}
Reload listenerโ
Broadcasts reload stats after EventForge reloads.
on eventforge reload:
broadcast "&bEventForge reloaded:"
broadcast "&7Loaded events: &f%eventforge reload loaded events%"
broadcast "&7Warnings: &e%eventforge reload validation warnings%"
broadcast "&7Errors: &c%eventforge reload validation errors%"
broadcast "&7Scheduled events: &f%eventforge reload scheduled events%"
broadcast "&7Registered objectives: &f%eventforge reload registered objectives%"
README.txt
The bundled README.txt gives a short overview of:
requirements
where to copy scripts
how to reload Skript
available commands
admin permission
cooldown notes
objective multiplier notes
v1.0.2 feature script
Suggested testing order
Install the addon, copy the scripts, then test in this order:
/efevents
/efstatus mining_rush
/efstartsafe mining_rush
/efleaderboard mining_rush
/efmyscore mining_rush
/efupcoming
/efv102test
For dialogue testing, use an event that has a dialogues: section:
/efdialogues relic_hunt
/efdialogue relic_hunt guide_intro
/efcanceldialogue
Common edits
Most servers will want to change:
event IDs
command permissions
message colors
broadcast wording
admin-only commands
example milestone IDs
The scripts are examples, so you can safely rename commands or split them into your own files.
Common issues
Commands are not registeredโ
Check:
the script was copied into plugins/Skript/scripts/
Skript was reloaded
the file does not contain syntax errors
EventForgeSkriptAddon loaded successfully
Event status shows falseโ
Check the event ID.
Use:
/eventforge validate
/eventforge errors
to confirm the event loaded correctly.
/efv102test shows empty milestone dataโ
The test command uses:
mining_rush
score_10
If your event or milestone uses different IDs, edit the script before testing.
Text effects show as raw tagsโ
Make sure the script sends parsed text effects:
send eventforge text effects of "<stack:rainbow,wobble>Hello</stack>"
Do not send the raw text directly unless you want the tags to be visible.
Cooldown does not start after stopping an eventโ
That is expected.
Cooldowns start after a natural finish, not a forced stop.
Use:
/effinishnow <event_id>
when you want to test finish rewards and cooldowns.
Summary
The bundled Skript examples are quick starting points for server-specific EventForge integrations.
They cover:
player status commands
admin start/stop/finish tools
leaderboards
event browsing and filtering
upcoming schedules
dialogue commands
manual score editing
multi-objective info
v1.0.2 text effects
v1.0.2 variable parsing
v1.0.2 milestones
EventForge Skript events
reload stats