Built-in Event Actions
Built-in action types
EventForge includes these built-in action types:
BROADCAST
MESSAGE
TITLE
ACTIONBAR
ANIMATED_TITLE
ANIMATED_ACTIONBAR
SOUND
COMMAND
EFFECT
PARTICLE
FIREWORK
WEBHOOK
Custom addons can also register more action types through the EventForge API.
Placeholders
Actions support EventForge placeholders.
| Placeholder | Description |
|---|---|
{event} | Event ID |
{event_display} | Event display name |
{time_left} | Time left |
{elapsed} | Time elapsed |
{player} | Player name, if the trigger has a player |
{uuid} | Player UUID, if available |
{score} | Player score |
{rank} | Player rank |
{old_score} | Previous score |
{new_score} | New score |
{score_change} | Score gained |
{var:key} | Event variable |
Example:
triggers:
player-score:
actions:
- type: ACTIONBAR
message: "&a+{score_change} &7points &8| &f{new_score} total"
Milestone placeholders
Milestone actions can also use milestone placeholders.
| Placeholder | Description |
|---|---|
{milestone} | Milestone ID |
{milestone_display} | Milestone display name |
{milestone_threshold} | Milestone score threshold |
{old_score} | Score before crossing the milestone |
{new_score} | Score after crossing the milestone |
{score} | Current score |
{score_change} | Score gained |
Example:
milestones:
enabled: true
thresholds:
50:
display-name: "&e50 Points"
once-per-player: true
actions:
- type: MESSAGE
message: "&aYou reached &f{milestone_display}&a!"
Event variables in actions
Actions support event variables.
variables:
event_color: "&b"
arena_name: "Spawn Mine"
triggers:
event-start:
actions:
- type: BROADCAST
message: "{var:event_color}&l{event_display} &7has started at &f{var:arena_name}&7!"
Variables are useful when you reuse colours, arena names, reward names, or phrases across the same event file.
Text effects in actions
Actions can use EventForge text effects.
triggers:
event-start:
actions:
- type: BROADCAST
message: "<gradient:#22d3ed:#ffffff>{event_display}</gradient> &7has started!"
Common effects:
<rainbow>Text</rainbow>
<gradient:#22d3ed:#ffffff>Text</gradient>
<pulse:#22d3ed:#ffffff>Text</pulse>
<shimmer:#22d3ed:#ffffff>Text</shimmer>
<stack:rainbow,wobble>Text</stack>
For the full list, read the Text Effects page.
Broadcast action
Sends a message to the server.
triggers:
event-start:
actions:
- type: BROADCAST
message: "&bMining Rush has started!"
With text effects:
triggers:
event-start:
actions:
- type: BROADCAST
message: "<gradient:#22d3ed:#ffffff>Mining Rush</gradient> &7has started!"
Message action
Sends a message to the player involved in the trigger.
This is most useful for player-based triggers such as player-score.
triggers:
player-score:
actions:
- type: MESSAGE
message: "&aYou gained &f{score_change} &apoints!"
If the trigger does not have a player, player-only actions may do nothing.
Title action
Sends a title to players.
triggers:
event-start:
actions:
- type: TITLE
title: "&b&lMining Rush"
subtitle: "&7Mine blocks to earn points!"
fade-in: 10
stay: 50
fade-out: 10
Useful settings:
| Setting | Description |
|---|---|
title | Main title text |
subtitle | Subtitle text |
fade-in | Fade-in time in ticks |
stay | Stay time in ticks |
fade-out | Fade-out time in ticks |
Animated title action
ANIMATED_TITLE lets you send title frames with text effects and placeholders.
triggers:
event-start:
actions:
- type: ANIMATED_TITLE
frames:
- title: "<stack:rainbow,wobble>{event_display}</stack>"
subtitle: "&7Mine blocks to score!"
fade-in: 5
stay: 40
fade-out: 10
interval: 5
Frame settings:
| Setting | Description |
|---|---|
title | Main title text |
subtitle | Subtitle text |
fade-in | Fade-in time in ticks |
stay | Stay time in ticks |
fade-out | Fade-out time in ticks |
interval | Delay before the next frame |
Example with multiple frames:
- type: ANIMATED_TITLE
frames:
- title: "<gradient:#22d3ed:#ffffff>{event_display}</gradient>"
subtitle: "&7Starting now..."
fade-in: 5
stay: 30
fade-out: 5
interval: 5
- title: "<pulse:#22d3ed:#ffffff>Good luck!</pulse>"
subtitle: "&7Score as much as possible."
fade-in: 0
stay: 30
fade-out: 10
interval: 5
Animated titles work best for event starts, event finishes, and milestone moments.
Actionbar action
Sends an actionbar message to the player involved in the trigger.
triggers:
player-score:
actions:
- type: ACTIONBAR
message: "&a+{score_change} points &8| &7Total: &f{new_score}"
Animated actionbar action
ANIMATED_ACTIONBAR lets you show short animated actionbar messages.
triggers:
player-score:
actions:
- type: ANIMATED_ACTIONBAR
frames:
- message: "<pulse:#22d3ed:#ffffff>+{score_change} points</pulse> &8| &7Total: &f{new_score}"
duration: 30
interval: 5
Frame settings:
| Setting | Description |
|---|---|
message | Actionbar text |
duration | How long this frame sequence should run |
interval | How often the frame updates |
Example:
- type: ANIMATED_ACTIONBAR
frames:
- message: "<shimmer:#22d3ed:#ffffff>Keep going!</shimmer>"
duration: 60
interval: 5
Animated actionbars are great for score feedback because they do not fill chat.
Sound action
Plays a sound.
triggers:
player-score:
actions:
- type: SOUND
sound: ENTITY_EXPERIENCE_ORB_PICKUP
volume: 1.0
pitch: 1.2
Useful settings:
| Setting | Description |
|---|---|
sound | Bukkit sound name |
volume | Sound volume |
pitch | Sound pitch |
Command action
Runs a command from console.
triggers:
event-start:
actions:
- type: COMMAND
command: "say {event_display} has started!"
Commands do not need a leading slash.
Good uses:
give items
run crate commands
run permission commands
send server announcements
run custom plugin commands
Example:
rewards:
participation:
enabled: true
minimum-score: 1
commands:
- "give {player} emerald 1"
Effect action
Applies a potion effect to the player involved in the trigger.
triggers:
player-score:
actions:
- type: EFFECT
effect: SPEED
duration: 5
amplifier: 1
Useful settings:
| Setting | Description |
|---|---|
effect | Potion effect type |
duration | Duration in seconds |
amplifier | Effect amplifier |
Particle action
Spawns particles.
triggers:
player-score:
actions:
- type: PARTICLE
particle: HAPPY_VILLAGER
count: 10
offset-x: 0.3
offset-y: 0.5
offset-z: 0.3
speed: 0.0
Useful settings:
| Setting | Description |
|---|---|
particle | Bukkit particle name |
count | Particle count |
offset-x | X offset |
offset-y | Y offset |
offset-z | Z offset |
speed | Particle speed |
Firework action
Spawns a firework effect.
triggers:
event-finish:
actions:
- type: FIREWORK
power: 1
colors:
- "#22d3ed"
- "#ffffff"
Useful settings:
| Setting | Description |
|---|---|
power | Firework power |
colors | Hex colour list |
Webhook action
Sends a webhook message.
triggers:
event-start:
actions:
- type: WEBHOOK
url: "https://discord.com/api/webhooks/..."
username: "EventForge"
message: "**{event_display}** has started!"
Useful settings:
| Setting | Description |
|---|---|
url | Webhook URL |
username | Webhook username |
avatar-url | Optional avatar URL |
message | Webhook message |
Never share real webhook URLs publicly.